- From $5 / win
- Avg. start 7 min
- Boosting in 13 games
- 24/7 support
Is ImmortalBoost Legit? The Best Boost Trust Score, Explained
What We Liked, What We Did Not
Pluses
- Thirteen titles behind one storefront, from Valorant, CS2 and League through to Deadlock, Faceit and GTA 6 - a spread most shops this size never attempt.
- The cheap door is genuinely cheap: $12 a division on Marvel Rivals, Apex Legends, Overwatch and Wild Rift, with the dearest lines on the board, CS2 and GTA 6, stopping at $15.
- 87 percent of 376 Trustpilot ratings land on five stars, and immortalboost.com has been trading since June 2019, so there are roughly seven years of history behind the brand.
Minuses
- One of the three runs we bought finished late, which puts the on-time record at two in three and is the single loudest mark against the shop.
- One-star entries take 12 percent of those 376 ratings while the three-star and four-star bands together account for 1 percent, so opinion here splits hard at both ends.
- Thirty-two minutes to first contact is slow going next to the seven Eloboss managed on the same measure.
- Three paid runs give us far less to go on than the 304 the network has behind it, so a rough patch at this shop could pass us by unnoticed.
The Numbers Behind ImmortalBoost
ImmortalBoost Quick Facts
| How you pay | Card carried all three of our orders; the remaining routes surface at the checkout step rather than in a list you can study beforehand. |
|---|---|
| Refund terms | Written conditions sit on the policy pages instead of being agreed in chat. Read the partial-progress clause twice - that is the one that decides things when a job runs long. |
| Played on your login | Login handover on ranked work, with duo and self-play offered on the larger titles; settle which mode your order sits in before money moves. |
| Account security | Sessions run from the seller's side and nothing about our accounts turned up in public anywhere we looked, though the site never breaks device or region handling down step by step. All three accounts got fresh credentials once work stopped. |
| Titles covered | Thirteen in total, with Valorant, CS2, Deadlock and Marvel Rivals carrying the main lines. |
| Support channels | Site chat plus messaging attached to each order; replies came back the same day on all three runs. |
| Entry pricing | From $12 per division on Marvel Rivals, Apex Legends, Overwatch and Wild Rift, $14 on Valorant, $15 on CS2 and GTA 6. |
| Trading since | immortalboost.com dates to June 2019, giving the brand about seven years of trading behind it. |
Is ImmortalBoost Safe to Order From?
Ranked jobs here run on login handover, which means a stranger signs in as you and plays. Riot, Valve and Blizzard all forbid that in writing, and nobody in this trade can make a foreign session look like yours - the telemetry sees a new device, a new connection and a performance jump that arrives overnight. What a storefront actually controls is the housekeeping around all of it: how long the session stays open, whether the seller plays from somewhere plausible, what happens to your login when work stops. ImmortalBoost does that part quietly and does not document it publicly, so pin the specifics down in the order thread before you hand anything over.
Our three paid runs drew no penalty, no rollback and no warning mail on the accounts we used. That is a clean stretch and a very short one; three orders tell you almost nothing about how this shop behaves on a bad week. When publishers do act on shared access they usually strip the rank rather than close the account, but permanent closures happen to repeat cases, so the downside has a real ceiling on it.
The hygiene barely shifts from storefront to storefront. Keep anything you would grieve over off the account you lend out, screenshot the inventory and the standing rank before a booster touches it, and read the match history yourself before you queue again. Paying by card also leaves a chargeback lane open, which counts for more on a first purchase here than on a fifth.
Step by Step
- Choose the title and the boost type on the storefront, then mark where the account stands today and how far up the ladder you are buying. The quote updates live as you go, and add-ons push it higher.
- Pay at checkout - card handled all three of ours - and the order appears in the dashboard straight away with a thread of its own attached to it.
- A booster signs in, 32 minutes being our average wait across the batch, and posts progress in that thread until the target lands. Put new credentials on the account as soon as it does.
What It Costs
Division rates cover a $3 band, which is unusually tight for a catalogue of thirteen. Marvel Rivals, Apex Legends, Overwatch and Wild Rift open at $12. TFT, Fortnite and League ask $13. Valorant, Dota 2, Deadlock and Faceit sit at $14. CS2 and GTA 6 top the board at $15. That is cheap by the standards of the shops we pay most rounds, and the cheapness is spread evenly rather than parked on one loss-leader title to pull traffic.
The rate is flat per step, so a fourth division costs exactly what the first one did, whatever your winrate does on the day. Per-win billing is a different shape of purchase: Eloboss charges from $5 a win, which stops the meter the moment your target lands. Across a long climb the flat rate can come out even or better, so count the steps you need and price it both ways before you settle.
| Game | Boost from |
|---|---|
| Valorant | $14 / division |
| Marvel Rivals | $12 / division |
| Apex Legends | $12 / division |
| Overwatch | $12 / division |
| Counter-Strike 2 | $15 / division |
| Teamfight Tactics | $13 / division |
| Fortnite | $13 / division |
| Dota 2 | $14 / division |
| Wild Rift | $12 / division |
| Deadlock | $14 / division |
| FACEIT | $14 / division |
| League of Legends | $13 / division |
| GTA 6 | $15 / division |
Cheapest published price per game, recorded July 17, 2026.
Help and Contact
Chat is the front door, but the order thread is where anything useful gets said. Replies reached us the same day on all three runs, written by somebody who had read the order rather than pasted from a macro. Nothing we asked forced an escalation, which leaves a hole in what we can honestly report: we never saw the refund desk work under pressure. The run that finished late did keep posting updates in the thread without us chasing, which is worth something on a shop where a third of our batch slipped its date.
Guarantees
What the storefront commits to in writing is the ordinary set for this category: the rank you bought gets reached, the conditions for getting money back are published rather than negotiated after the fact, and progress stays visible in the order thread while a booster works. Nothing exotic here, and nothing dressed up as an insurance policy either.
A guarantee earns its keep when a job goes long, and one of our three did exactly that. It finished, just past the date on the order, and the lesson is that a promise to complete is a different animal from a promise to complete on time. If timing genuinely matters to you - a season ending, a ladder about to close - ask for an estimate in the thread before work starts and get a figure written down. Keep the payment on a card while you are at it, so you retain a route back if the updates stop coming.
How Users Rate It
ImmortalBoost FAQs
How quickly does an ImmortalBoost order start moving?
Thirty-two minutes was our average from the confirmation screen to a booster signing in, measured over three paid orders. That is ordinary for the bracket - fine when you are buying an evening's worth of divisions, less comfortable when a date is riding on it. The climb after that scales with the size of the gap you bought and how busy the queue is at your rank.
What is the realistic worst case for my account?
A wiped rank. That is the outcome publishers reach for most often once they spot a shared login, and it costs you the boost you paid for rather than the account itself. Full closures do happen, mostly to accounts caught more than once. All three of our runs drew nothing at all, which is reassuring and far too small a count to stand as proof.
What does a division cost, and does the price soften as you climb?
$12 at the low end - Marvel Rivals, Apex Legends, Overwatch, Wild Rift - and $15 at the top on CS2 and GTA 6, with Valorant at $14 and League at $13. Rates are flat per step and stay flat however many steps you stack, so budgeting means counting the steps and multiplying. Long climbs are where that arithmetic starts to bite.
What happens if my order runs past its date?
Only one of ours did, and it landed - late, but it landed, with updates still arriving in the thread. The published conditions cover money coming back; they say much less about scheduling, so treat any timeline offered in chat as an estimate until somebody commits to a figure in writing. Card payment keeps a route back open if a job stops moving altogether.
Which games can I actually buy here?
Thirteen titles: Valorant, CS2, League of Legends, TFT, Apex Legends, Overwatch, Marvel Rivals, Fortnite, Dota 2, Wild Rift, Deadlock, Faceit and GTA 6. Breadth is the strongest thing on this page, and a player who moves between two or three of those titles does not need a second vendor. Coverage is not the same as depth though, so ask what the bench looks like on the title you care about.
Where does ImmortalBoost sit against the rest of the board?
Below the top of it. Eloboss is our #1 at 97 against ImmortalBoost's 77, gets a booster onto the account in around seven minutes rather than thirty-two, and bills per win from $5, which suits anyone chasing a single rank instead of a package. Overgear sits at 93 and GGBoost at 91, both ahead as well. ImmortalBoost holds the wider catalogue at thirteen titles and the cheaper entry at $12. If pace is what settles it for you, our Eloboss review carries the order-by-order figures.
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