- From $5 / win
- Avg. start 7 min
- Boosting in 13 games
- 24/7 support
Is Getboost Legit? The Best Boost Trust Score, Explained
What We Liked, What We Did Not
Pluses
- Pickup averaged 20 minutes across three paid orders, which is fast for a storefront juggling 12 titles.
- Trustpilot carries 4.7 from 5,724 ratings, and 92 percent of those entries land at five stars.
- Cheap end of the catalogue is genuinely cheap: $16 a division on TFT, $17 on Marvel Rivals.
- Twelve games behind one login, from Valorant and CS2 through to Deadlock and Wild Rift, so you are not hunting a second shop mid-season.
Minuses
- One of our three orders finished behind its estimate, and nobody flagged the slip before we asked in chat.
- Everything is sold by the division, so a two-game top-up costs you a whole step; Deadlock at $22 is the steepest line on the list.
The Numbers Behind Getboost
Getboost Quick Facts
| How you pay | PayPal sits first on the checkout screen, then card, then the wallet buttons; crypto shows up as an option on larger totals, as it does across this category. |
|---|---|
| Refund terms | Published cancellation and part-completion terms rather than a promise typed into chat. We had no cause to invoke them on these three orders. |
| Played on your login | Handover of the login is the standard path, with duo and self-play offered on the titles where the client allows it. |
| Account security | Connection kept close to your own region, session kept out of public view on request, codes asked for in the order thread as they are needed. We still reset our own login once the account came back. |
| Titles covered | 12 titles, Valorant, CS2, Apex Legends and Deadlock among them. |
| Support channels | Site chat as the front door plus a Discord; answers arrived the same working day rather than within minutes. |
| Entry pricing | From $16 per division on TFT, $18-$20 across the big shooters, $22 on Deadlock. Divisions only, with no per-win alternative. |
| Trading since | Domain records reach back to June 2021, so a little over five years of trading under this name. |
Is Getboost Safe to Order From?
Boosting sits against the published rules at Riot, Valve and Blizzard alike, and no storefront rewrites that. What a shop can control is how ordinary your account looks while somebody else is sitting on it: connection kept near your own geography, the session kept out of public view, no chatter about the job in game chat. Ask for the quiet handling up front on the clients that support it and the odds of a friend spotting an overnight climb drop a long way.
Across our three paid orders nothing came back marked. No warning mail, no queue penalty, no clawed-back MMR after the fact. Three orders is a small pool next to the 304 we have run across the network, and I will say that plainly rather than dress it up. Penalties in this category also tend to arrive weeks after the fact, so read a clean short run as encouraging and leave it at that.
Do the housekeeping yourself either way. Fresh credentials on the account when the work lands, 2FA living on your own phone throughout, codes handed over one at a time instead of a standing key. Nobody should keep the ability to walk back into your account after a $20 job has closed.
Step by Step
- Choose the game, then tell the calculator which rung you are standing on and which rung you are buying up to. The total moves live as you drag.
- Layer on the extras — specific agents or champions, a role you want played, quiet handling on the account, a duo seat instead of handing the login over. Each toggle prices itself on the same screen.
- Pay. PayPal, card or a wallet button all land on the same confirmation page, and the job drops into the queue with a reference number attached.
- A booster claims the job, 20 minutes being our average across the three orders, and the chat thread on that order becomes your tracking channel until the finished-rank screenshot arrives.
What It Costs
Per-division pricing runs $16 on TFT, $17 on Marvel Rivals, $18 on Overwatch, Fortnite, Wild Rift and Faceit, $19 on Apex, Dota 2 and League, $20 on Valorant and CS2, and $22 on Deadlock. That spread is mid-table for a service this size, and it held up under the card statement: what the calculator quoted was what came off the card, all three times, with no surcharge bolted on at the end.
What Getboost does not sell is a single win. Every job is bought as a division or more, so if you are two games short of the next rank you still pay for the full step. Narrow gaps favour a win-priced shop. Wider ones favour this pricing model, and at $20 a division on Valorant a three-division push holds its own against anything at this tier.
| Game | Boost from |
|---|---|
| Valorant | $20 / division |
| Marvel Rivals | $17 / division |
| Apex Legends | $19 / division |
| Overwatch | $18 / division |
| Counter-Strike 2 | $20 / division |
| Teamfight Tactics | $16 / division |
| Fortnite | $18 / division |
| Dota 2 | $19 / division |
| Wild Rift | $18 / division |
| Deadlock | $22 / division |
| FACEIT | $18 / division |
| League of Legends | $19 / division |
Cheapest published price per game, recorded July 17, 2026.
Help and Contact
Chat on the site is the main door and it was answered every time I used it, though the reply speed sat in hours rather than minutes on a weekday afternoon. There is a Discord as well, better understood as community space than as a ticket desk. The useful part is the per-order thread: once somebody is playing, your questions go straight to that person instead of a front desk that has to relay them.
When our third order began running long, that thread is where I got a straight answer, and it came after I asked. A shop carrying 5,724 ratings at 4.7 should be opening that conversation itself rather than waiting to be prompted. Not a dealbreaker, but it is the difference between good support and the kind that keeps you off the chat window entirely.
What Real Users Say
One five-star entry from the Trustpilot file, left in June 2026 by a German buyer:
1a Service super Kontakt Auftrag schnell und zu meiner Zufriedenheit erledigt nur zu empfehlen
How Users Rate It
Getboost FAQs
Can Riot or Valve tell that somebody else played the account?
They can, if the pattern gets loud enough. A sudden jump in mechanics, a login from another continent, a friend list that notices you playing at 4am. Getboost covers the obvious parts, keeping the connection close to your own geography and the session hidden when you ask for it. Nothing landed on our accounts across three paid orders. That is a small count behind a reassuring answer, so weigh it as such.
How long does a two-division climb actually take here?
Pickup averaged 20 minutes on our orders, and everything after that comes down to queue times and your own MMR far more than anything the shop controls. Two divisions on Valorant closed for us inside one evening. One order in three ran past the estimate we were quoted at checkout, so leave yourself a buffer if the climb is tied to a season end.
What happens if an order stalls or runs late?
In practice you go to the order thread and ask, and the booster is either back on the job or swapped for one who is free. That is how ours resolved: it closed, and it closed at the rank we bought, it just took longer than the checkout page suggested. Written terms cover cancellation and part-finished work if it goes further than that. No partial credit was offered on ours, and I did not push for one.
Which shop should I look at first if speed is the whole point?
Eloboss, on our own stopwatch. It picks orders up in an average of 7 minutes against the 20 we logged here, it scores 97 to Getboost's 88 on the same weighting, and it charges per win starting at $5 when you only need a couple of games carried instead of a whole division. Support runs around the clock there, which matters when a climb goes sideways at midnight. Our Eloboss review walks through the orders one by one. Getboost stays a solid second call, particularly on the titles where its $16-$18 divisions undercut everyone.
Better Alternatives to Getboost
- Avg. start 22 min
- Marketplace across 12 games

- Avg. start 17 min
- Boosting in 8 games